Resident Evil: Afterlife backdrop
Resident Evil: Afterlife poster

RESIDENT EVIL: AFTERLIFE

2010 CA HMDB
September 1, 2010

In a world ravaged by a virus infection, turning its victims into the Undead, Alice continues on her journey to find survivors and lead them to safety. Her deadly battle with the Umbrella Corporation reaches new heights, but Alice gets some unexpected help from an old friend. A new lead that promises a safe haven from the Undead takes them to Los Angeles, but when they arrive the city is overrun by thousands of Undead - and Alice and her comrades are about to step into a deadly trap.

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Crew

Production: Jeremy Bolt (Producer)Victor Hadida (Executive Producer)Paul W. S. Anderson (Producer)Martin Moszkowicz (Executive Producer)Samuel Hadida (Producer)Hiroyuki Kobayashi (Producer)Don Carmody (Producer)Robert Kulzer (Producer)Bernd Eichinger (Producer)
Music: tomandandy (Original Music Composer)
Cinematography: Glen MacPherson (Director of Photography)

REVIEWS (1)

Roberto Giacomelli
Alice and her clones arrive at the Umbrella Corporation laboratories in Tokyo to eliminate Wesker, the head of the multinational that created the T-Virus. After a hand-to-hand fight between the woman and the diabolical Wesker, both are put out of action by an accident. Alice loses her powers, Wesker seems dead in the confrontation. Six months later, Alice arrives in Arcadia, an outpost in Alaska untouched by the virus, where she reunites with Claire. The woman, however, has lost her memory and the place has remained practically deserted. Together, the two women head by plane towards Los Angeles and find refuge in an abandoned prison along with a group of survivors. Now, the goal is to reach a ship anchored near the coast from which a radio communication invites all survivors to join them to find salvation elsewhere. In a period literally invaded by the undead on celluloid ("Survival of the Dead", "Welcome to Zombieland", "The Horde"), the fourth chapter of the "Resident Evil" cinematic saga also arrives on time, an unmissable appointment for fans of hard-boiled fantasy-action-horror and for fans of the beautiful Milla Jovovich. But upon leaving the room where "Resident Evil: Afterlife" is projected, strictly in native 3D, one does not have a beautiful feeling of satisfaction at all. Rather, between a dozen shootings and a dozen explosions in stereoscopy, one leaves, in addition to inevitably dazed, with the terrible sensation of having witnessed the cosmic void, an unsettling sideral black hole that has sucked in the entire infrastructure that usually supports a film. It begins exactly where number 3 ended, with an Alice multiplied by a cloning process heading to Tokyo to kick the asses of the top brass of the Umbrella Corporation. "Afterlife" starts with a whirlwind of action at the limits of the incredible, but one is not surprised by the admirable quality of the frizzes and lazzi made in Anderson, but by the confusion and the kitsch that reigns sovereign in every frame. Paul W.S. Anderson, father of the film saga, as director of the first admirable film and producer and screenwriter of all the others, returns here behind the camera and crafts perhaps his worst feature film. "Resident Evil: Afterlife" is a bad example of devouring action, of a product without ideas that entrusts everything and for everything to the bangs and Hollywood kung-fu. Unfortunately, we are faced with that type of cold and computer-graphic action made entirely of slow motion (too many, for God's sake!), bullet-time and pixel doubles that do acrobatics and are already launched from skyscrapers. And it's a bit of a pity that "Resident Evil" has gone astray in this way, since chapter after chapter a rather gripping story was being created and, if we exclude the mediocre chapter 2 ("Resident Evil: Apocalypse"), even the quality standard of the films was good. "Afterlife", however, shows the dead point, it practically adds nothing to the story - if not the character of Chris Renfield, but we will talk about it later - and goes forward looting the fantasy cinema of the last 35 years. If "Matrix" is annoyingly omnipresent in the look of some characters and in the action scenes, visible references also go to "District 13" (the prisoner who turns out to be a hero) and above all to "Zombie"... or rather to its remake "Dawn of the Dead", given the large crowd and the fury of the undead who populate the outer perimeter of the prison/refuge. On its part, "Resident Evil: Afterlife" has a couple of action scenes indisputably successful, some beautiful sets (in CGI) and a cool monster (the executioner), taken straight from the video game and inserted hastily in the middle of the horde of zombies (but after all, it was like that in the video game too). From the video game series, this time a little more than usual is fished, but unfortunately it is almost accidental references that do not follow the narrative iteration of the Capcom game. Almost all the references come from "Resident Evil 5", the last chapter for console, and the most evident are: the aforementioned executioner, the zombies that open the mouth in flower, the zombie dogs that open vertically, the mechanical beetle that controls the will of the living, Wesker's powers and the character of Chris Renfield. And it is precisely Chris who, punctually, disappoints. As now always happens in this saga, when the main characters of the video game are introduced, they are not done justice: it happened with Jill Valentine, with Claire Renfield and naturally, Chris also betrays expectations. Wentworth Miller (the TV series "Prison Break") is an inexpressive actor who does not make the cinematic Chris that civil war mercenary he should be and the winks (involuntary?) to the carpenterian Napoleon Wilson seem totally out of place. Then, just like his sister Claire - played once again by Ali Larter ("Final Destination"; "The Mystery of the House on the Hill") - Chris is also an intruder in native land, a character who should be fundamental but who in fact always remains marginal, since the scene is always stolen from him by Alice/Milla Jovovich. There are many zombies but they do little, the characters if they are not one-dimensional (the slimy one that we all know will betray, the generous black who sacrifices himself) are totally evanescent (the Asian, the failed actress and that other Hispanic dressed as a soldier whose role I even forgot). The 3D has been advertised as first quality (it's the one used by James Cameron in "Avatar"!) but in the end it does not leave a mark, it rather cancels out the beautiful dark photography of the film. In the end, what remains of this "Resident Evil: Afterlife"? Nothing, just a one hour and forty minutes long advertisement that involuntarily does nothing but emphasize the importance that "Matrix" has had for the world of special effects. And twelve years have passed!
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COMMUNITY REVIEWS (4)

Andres Gomez

4 /10

As bad as the rest of the saga.

Tons of action and FX with brainless script and plenty of bad actors.

JPV852

JPV852

5 /10

Second time seeing this one, basically feel the same way, not terribly impressive effort, some spotty visual effects, a few silly fun moments however the finale looked like a poor Matrix copycat. But found some parts entertaining enough, just nothing all that memorable. 2.5/5

Andre Gonzales

Andre Gonzales

6 /10

Still in the process of bringing the umbrella company down. Alice finds out about a safe haven from her rescuers.

RalphRahal

5 /10

Resident Evil: Afterlife (2010) is a movie built entirely around its 3D experience, and that is both its strength and its downfall. The story takes a slightly better direction than the previous sequels, benefiting from W.S. Anderson’s return as director, but it still lacks depth. The movie leans fully into action and spectacle, with a focus on flashy sequences rather than strong storytelling. Watching it in 3D, the visuals and effects shine, giving a level of immersion that helps mask the flaws, but in 2D, it loses much of its impact and starts to feel more like a video game cutscene than a cinematic experience.

The cinematography and editing are more controlled than in the last two films, making the action at least watchable without feeling overly chaotic. Slow motion is used heavily, almost excessively, but in the 3D format, it works as intended. The film’s standout moment is the chained hammer attack, which delivers one of the most memorable uses of 3D, making it a rare scene that actually evokes a reaction. While the direction is better, the script remains simplistic, offering just enough to move the story along without any real depth.

Milla Jovovich once again carries the film, keeping it entertaining with her presence and well-executed action sequences. The supporting cast is there, but nothing particularly stands out. The soundtrack keeps the industrial rock vibe going, fitting well with the movie’s style. Overall, Afterlife is all about the 3D spectacle. If watched in its intended format, it is an enjoyable action-packed ride. In 2D, however, the flaws are much harder to ignore, making it a much weaker film when stripped of its biggest selling point.

Reviews provided by TMDB